The monetization of nostalgia is nothing new, but the process seems to have accelerated in this current generation of consoles. HD remasters and “built-from-the-ground-up” remakes litter store shelves, and we’re invariably delighted to lap up these colorful reminders of our gaming past. Occasionally, these are cynical ways to mine our memories for cash, but other times they give old gems the polish they need to shine once again. Crash Team Racing Nitro-Fueled is, happily, the latter, and thanks to modern updates in the right places it feels as good today as the original did 20 years ago.
There was a danger Crash Team Racing Nitro-Fueled would show its 1999 progenitor up to be a dated game best left in the past. Instead, developer Beenox has proved how impressive and durable Naughty Dog’s original work was while also tweaking it in the right ways. The original game’s list of 18 tracks has been expanded upon with 13 more from its sequel, Crash Nitro Kart, and these provide an extended list of topographically and visually distinct circuits, from underwater tunnels to ice caves to desert pyramids. Those visuals have of course also been given a facelift, and while no track looks bad, some look especially stunning. Coco Park has gorgeous pink flowers strewn across the road, for example, while Tiger Temple looks like it was taken directly from Uncharted 4 and Electron Avenue feels like racing through Blade Runner’s vision of Los Angeles.
The handling takes a bit of getting used to, mind you. For anyone who’s played any amount of Mario Kart, for example, over the past few years, Crash Team Racing’s power slides will feel decidedly alien, at times too sensitive and at others not sensitive enough–and this leads to quite a few missed crates or headlong collisions with stationary objects. However, once you reacquaint yourself with the mechanic–which requires you to hold one bumper down to drift and press the other bumper with the correct timing to gain a boost–it reveals itself to be of greater depth than comparable turning methods in other kart racers. You can chain these boosts for even faster acceleration (but at the risk of spinning out), so while it’s harder to get to grips with, Crash Team Racing’s power sliding nets bigger rewards for those willing to dance with the drifting devil.
Nitro-Fueled’s array of power-ups are the other obstacles in your path to the finish line. They are derivative of Mario Kart’s selection–Crash’s green beakers are Mario’s bananas, Crash’s Aku Aku and Uka Uka are Mario’s Super Star, and so on–but, again, Crash Team Racing provides an interesting twist. Collecting Wumpa Fruit both speeds you up and turbocharges your power-ups. Green beakers transform into the more deadly red beakers, TNTs–which can be shaken off–become the instantly detonating Nitros, and so on. When the power-ups, boost pads, and handling combine, Nitro-Fueled boasts an exhilarating sense of speed.
These power-ups do, however, occasionally become frustrating during CTR’s Adventure mode, which tasks you with coming first in every single race across the original game’s tracklist, in addition to some optional challenges like beating certain times or collecting a certain number of crystals. Winning on every track is certainly manageable, barring a couple of trickier races, until you reach the boss fights, which feel a little unfair as bosses are quicker than any playable character and boast unlimited power-ups. Over time, after yet another run ruined by yet another bomb, it’s enough to make you want to turn off Adventure–though perhaps just until you’re back to craving that triumphant adrenaline rush the boss battles admittedly conjure.
In a welcome attempt to modernize the mode, Beenox has added a Nitro-Fueled variant of Adventure. This allows you to switch characters between races and adjust the difficulty, which goes a long way to resolving the campaign’s more irritating moments. If you prefer the more punishing, “authentic” method of progressing, you can do that too. Mercifully, the game autosaves after every race, though those giant green screens are still around if you fancy saving there for old time’s sake. (Incidentally, this is an attitude Beenox has applied to the game’s soundtrack, which allows you to switch between the revamped version and the original PlayStation audio–a nice touch.) Nitro-Fueled mode solves many of Adventure’s problems and so allows the campaign’s challenges, relics, and crystals to supply lone players an incentive to keep coming back.